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Âû çäåñü » Âñ¸ äëÿ àäìèíèñòðàòîðîâ » Ñîôò » Solid Angle 3ds Max to Arnold 3.2.53 (10/8)


Solid Angle 3ds Max to Arnold 3.2.53 (10/8)

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[center]Solid Angle 3ds Max to Arnold 3.2.53

https://i89.fastpic.ru/big/2019/0808/04/c7280648b999c4fd8186505cc79ed204.jpg

Solid Angle 3ds Max to Arnold 3.2.53 | 935.8 mb
[/center]

The Arnoldrenderer team is pleased to announce the availability of Arnold (or MAXtoA) 3.2.53 for Autodesk 3ds Max. This version uses the Arnold 5.4.0.0 core.

3.2.53 - Release Date July 31, 2019
Enhancements:
- Update to Arnold 5.4.0.0.
- Support Arnold lights in the viewport.
- Add a viewport representation for Procedurals and Alembics.
- Support changes in rendering settings in Activeshade.
- Support baking of height maps.
- Support baking of normal maps.
- Expose the clip_geo shader.
- Alembic layers.
- Expose the aov_read shaders.
- Expose MAXtoA and Arnold versions to maxscript.
Fixes:
- GPU: error in ActiveShade editing the scene before the render has started.
- Making changes to scene while GPU cache is being populated crashes Arnold.
- Clearing a procedural's operator while ActiveShade is running will crash Max.
- The results of some maps from Arnold Multipass baking are not correct.
- After an operator export, editing operator connections while Activeshade is running will crash Max.
- AOVs and Drivers cannot be created from maxscript.
- MapToMaterial - Deleting the map crashes in activeshade.
- Baked outputs are always clamped.
- Multi/Sub-Object material ON/OFF toggle not working in Arnold.
Arnold for 3ds Max is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.
In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle 3ds Max To Arnold
Version: 3.2.53
Supported Architectures: x64
Website Home Page :
wwwarnoldrenderer.com

Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 935.8 mb

- Compatible with Max 2018-2020
- Windows 7 and later
- CPU with at least SSE 4.1

[center]DOWNLOAD LINKS :[/center]

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https://rapidgator.net/file/f9f84d673ecc532300f4cf520b28350f/i991p.DiAn3dMv3253.2019.rar.html
https://rapidgator.net/file/289fcbeca79226e749b078d6bf15a591/i991p.DiAn3dMv3253.2020.rar.html

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http://nitroflare.com/view/51FCDB2C9CE99EA/i991p.DiAn3dMv3253.2020.rar

http://uploaded.net/file/71lmsd58/i991p.DiAn3dMv3253.2018.rar
http://uploaded.net/file/2436pcbi/i991p.DiAn3dMv3253.2019.rar
http://uploaded.net/file/3p2oi322/i991p.DiAn3dMv3253.2020.rar

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