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Вы здесь » Всё для администраторов » Софт » Chaos Group V-Ray Next, Update 3.1 (build 4.30.01) for 3ds Max

Chaos Group V-Ray Next, Update 3.1 (build 4.30.01) for 3ds Max

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[center]Chaos Group V-Ray Next, Update 3.1 (build 4.30.01) for 3ds Max


Chaos Group V-Ray Next, Update 3.1 (build 4.30.01) for 3ds Max | 2.7 Gb

The Chaos Group team is pleased to announce the availability of V-Ray Next, Update 3.1 (Build 4.30.01) for Autodesk 3ds Max. As with all new versions, this release includes fixes to various user-reported issues from the previous release, providing an overall more stable experience.

V-Ray Next, Update 3.1 (Build 4.30.01) Official Release - Date: Dec 19, 2019

Modified features
- Print a warning when having memory frame buffer disabled and no output directory set
.vrscene exporter
- Export Check for missing assets option
- Update Chaos License Server to 5.3.0 if needed
Bug fixes
- Artifacts with the Adaptive dome and trace sets
- Bitmaps are not loaded for VRayInstancer in IPR if its source object is hidden
- Thousands of warnings for invalid geometric normal flood on geometry shaded with hair material
- Bitmaps are uploaded on every IPR update
- Crash in IPR with On-demand mip-mapping mode when a Bitmap is linked to VRayMtl's Self-illumination
- Crash with RTX in IPR mode when VRayFur source geometry is deleted
- CUDA error 700 with UDIM textures for the last tiles
- High CPU usage when rendering with RTX on
- Incorrect VRaySpecular render element with VRayHairNextMtl (regression since 4.30.00)
- IFL textures do not load properly in IPR when OptiX on demand textures are used
- Incorrect normals calculation with VRayMtl's Displacement
- Show "Camera Map Per Pixel" map as compatible
- Square artifacts in specular element in bucket mode with specific scene
- Square artifacts with adaptive dome light
- V-Ray Light Lister causes IPR to render black in specific scene with Skylight
V-Ray GPU/V-Ray Cloud
- VRayALSurfaceMtl General and Diffuse bump maps render the illuminated parts darker
- Main window closes after IPR stop with 3ds Max 2016 and older (since 4.30.00)
- The "Filter mult" parameter has no effect on bump maps
- Crash with motion blur and dynamic tessellation
- No Caustics received when sss mix is set to 1
- Artifacts with Adaptive lights and Caustics

V-Ray Next for 3ds Max Update 3, the next update to the 3ds Max edition of the production renderer, adding support for hardware-accelerated ray tracing on Nvidia RTX graphics cards. Rendering now 'about 40%' faster when rendering on Nvidia RTX GPUs
There's only one major new feature in Update 3, although it's one that we suspect will be of interest to a lot of V-Ray for 3ds Max users: RTX acceleration.
V-Ray Next can now make use of the dedicated RT ray tracing cores in Nvidia's GeForce RTX, Titan RTX and Quadro RTX GPUs to speed up renders. The new RTX engine is implemented as an alternative to the existing CUDA engine, and can be selected manually when rendering on an RTX card. The average performance increase is "about 40%".
In addition, V-Ray Next for 3ds Max Update 3 adds support for deep EXR output when rendering with V-Ray GPU, plus a number of smaller feature improvements.
V-Ray NEXT for 3ds Max: The Next Generation of Rendering

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: Next Update 3.1 (Build 4.30.01)
Supported Architectures: x64
Website Home Page :

Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 2.7 Gb

The requirements listed here are for the latest version of V-Ray in 3ds Max. Please make sure that your system meets the requirements listed below before installing V-Ray.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Operating system Microsoft Windows 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
Autodesk 3ds Max 3ds Max 2013, 2014, 2015, 2016, 2017, 2018, 2019 and 2020 (64-bit)
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
License Server 4.5.1 or later
GPU Support Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 411.31

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