[center]Chaos Group V-Ray Next, Update 2.1 (Build 4.30.01) for Autodesk Maya


Chaos Group V-Ray Next, Update 2.1 (Build 4.30.01) for Autodesk Maya | 1.2 Gb

The Chaos Group team is pleased to announce the availability of V-Ray Next, Update 2.1 (Build 4.30.01) for Autodesk Maya, the next generation of rendering with powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more powerful than ever.

New features:
- V-Ray: Support for Maya 2020;
- V-Ray: Ability to export .vrscene package archive with all asset files;
- V-Ray: A tool for converting materials to V-Ray material;
Modified features:
- V-Ray: Ability to add rounded edges V-Ray attributes directly to VRayMtl, VRayAlSurface and VRayBlend materials;
- VRayBerconNoise/Viewport 2.0: Bercon noise Viewport 2.0 preview is now disabled by default for faster shader compilation;
- V-Ray: Improved bucket rendering performance on 128 core NUMA machines;
- VRayAlSurface: "Consider all objects" in the VRayAlSurface material now only considers other objects with VRayAlSurface applied;
Bug fixes:
- V-Ray: Fixed crease artifacts in V-Ray subdivision with non-integer crease weights;
- V-Ray: Fixed -skipExistingFrames option not working properly in Standalone;
- VRayBerconNoise: Fixed displacement with Bercon noise;
- VRayLayeredTex: Fixed a bug with negative values;
- Chaos Cloud: Abort submitting an incomplete animation to the cloud when the export was aborted by the user;
- V-Ray: Fixed post translate python with overridden VRaySettings node;
- V-Ray: Fixed automatic installation with config file;
- V-Ray GPU: Fixed a crash with motion blur on Linux;
- V-Ray GPU: Fixed the GPU Device Select options becoming unavailable;
- V-Ray GPU: Fixed a crash in Standalone on render end with textures with environment variables;
- V-Ray GPU: Fixed a crash in IPR with on-demand mip-mapping for textures connected to self-illumination;
- V-Ray GPU: Fixed artifacts with adaptive dome light;
- V-Ray GPU: Fixed a crash with RTX in IPR with VRayFur when deleting source geometry;
- V-Ray: Fixed hash detection for EXRs files from OIIO;

V-Ray Next for Maya. the first sneak out shortly before the release of its sister product, V-Ray Next for 3ds Max.
Most of the new features in the update were previously rolled out in the 3ds Max edition, including the new 'scene intelligence' tools like automatic exposure and white balance and the new V-Ray GPU architecture.
Other features previously debuted in the 3ds Max edition include a new physically based hair shader and the integration of Nvidia's AI-based OptiX render denoising technology.
However, there are also features unique to Maya, notably VRayToonMtl, a new toon shader with advanced options like anisotropy and glossy Fresnel effects.
The update also introduces a new IPR architecture for faster feedback on complex scenes and support for animation Playblasts. The IPR now supports viewport denoising and texture isolation for shader debugging.
In addition, V-Ray Next for Maya incorporates a few GPU rendering features not yet supported in the 3ds Max edition, like bucket rendering - "coming in [future] dot releases" for Max, according to Chaos Group.
As well as the features listed above, the update adds a new metalness parameter to the standard V-Ray Material to support PBR workflows; support for layered Alembic files; and a new layered texture.

Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: V-Ray Next, Update 2.1 (Build 4.30.01)
Supported Architectures: x64
Website Home Page :

Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Autodesk Maya 2017-2020
Size: 1.2 Gb

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file; (Actual amount required will vary with scene requirements.)
USB Port Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
GPU Acceleration NVIDIA CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with with latest recommended video driver or at least version 441.20;
NVIDIA RTX: RTX cards with latest recommended video driver or at least version 441.28;
V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;
NVIDIA AI Denoiser: Maxwell, Pascal, Volta or Turing-based NVIDIA card with latest recommended video driver or at least version 441.20

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