The Foundry MODO 14.2v2 | 1.0 Gb

Foundry has shipped Modo 14.2, the latest version of its 3D modelling, animation and rendering software, and the last of the three linked releases that form the Modo 14 Series.

New features last version include Rig Clay, a neat new system for posing characters by clicking directly on the mesh rather than rig controls; USD Export; and native support for Cryptomatte when rendering. Modo's Advanced Viewport, modelling and UV toolkits, and mPath renderer have all also been updated.

New Rig Clay system lets you pose characters directly by clicking and dragging on them
The most attention-grabbing feature in Modo 14.2 is Rig Clay, a new system for posing characters by clicking and dragging directly on their geometry, rather than on a control rig. It's an intuitive workflow, and one in vogue at the moment, also being supported in Rumba, Mercenaries Engineering's dedicated next-gen character animation software, which also shipped this week. In Modo, artists can designate parts of the surface of a character model as Command Regions. These can then be made to deform the mesh by assigning a mouse gesture and the Deformer it will trigger in Modo's Schematic view, as shown in the video above.
New USD exporter for VFX and animation pipelines
Support for the Universal Scene Description format - now becoming widely used in VFX and animation pipelines - has also been extended, with a USD exporter joining the USD importer added in Modo 14.1. It supports many of Modo's key features, including meshes, instances, replicators, group locators, joint-based animation, cameras, and the Principled material type. Non-geometry-based lights can be exported, but not Portal or Mesh lights; and character rigs may need restructuring before animations work correctly in other software.

Native Cryptomatte support and option to pause and resume renders in mPath
Modo also now natively supports Cryptomatte, the open-source ID matte generation system widely used in VFX pipelines, and supported in many other renderers. The software's new mPath render engine can also now save and resume renders in progress, and supports stencil mapping to speed up renders of objects like leaves that use transparent regions in textures.

Incremental updates to the modelling and UV tools and the Advanced Viewport
Modo's other toolsets get incremental updates, with the direct modelling tools seeing more changes to the new Edge Chamfer tool added in Modo 13.2 and updated in each subsequent release. The embossing and procedural vertex map generation features added in Modo 14.0 also get updates. Other changes include a new preset for the Advanced Viewport for retopology work, and better support for real world scale in the UV tools. You can find a full list via the links at the foot of the story. There are also some significant performance improvements: selecting components is now "up to 200% faster", and Boolean operations "as high as 38,000% faster" with "dense polygons and complex shapes".

Release Notes for Modo14.2v2 - Release Date: 10 December 2020

New Features and Enhancements

We have reduced mPath iterations from 64 to 16 samples per pixel, allowing more opportunities to pause renders with a complete savable image and reducing the memory needed to store path state information.

• ID 226487 (49649) - Procedurals: Sweep effectors flipped polygon normals when changing the start/end percentages.
• ID 401676 - UI: Deleting an image added during animation playback caused Modo to crash.
• ID 427657 (60346) - Color Picker: The Save as Presets button did not work as expected.
• ID 448048 (60757) - SDK: Calling CLxUser_GeoCacheSegment.VertexFeatureCount(LXiRENDERCACHE_GEOVERT_OVEL &featureCount) caused Modo to crash.
• ID 448754 - Rendering: Cryptomatte rendered Rank 0 ID imprecisely when Depth of Field was active.
• ID 449954 - Rigging: Enabling and disabling Item/Channel links in the Schematic layout did not work as expected.
• ID 450021 (60824) - Rendering: mPath did not render alpha channels placed in material groups using item masks.
• ID 453073 (60846) - File I/O: USD files loaded lights without materials.
• ID 455075 - UVing: Selecting an image within the Images tab did not display the image correctly in the UV viewport.
• ID 455236 - Modeling: Mesh subdivision did not smooth at UV boundaries as expected.
• ID 455265 (60888) - Procedurals: Using a procedural freeze on certain curves and clicking Make Holes caused Modo to crash.
• ID 456394 (60892) - Modeling: Edge Chamfer auto-weld left the original polygons behind.
• ID 457667 - Modeling: Intersect boolean did not remove the mesh when the driver was away from the surface of the mesh.
• ID 458046 (60920) - Rendering: mPath alphas from transparent models were incorrect.
• ID 458060 - Procedurals: The Grow Weight Threshold was applied incorrectly if the lower value was found first.
• ID 458814 (60930) - Rigging: Adding faces to a command region face set with geometry hidden destroyed existing face sets.
• ID 458893 (60934) - UVing: Making multiple selections in the UV viewport and 3D viewport occasionally displayed incorrect selections.
• ID 458898 - PBR Loader: Exported Defs did not always work as expected for blend modes and colorspaces.
• ID 459059 - Linux and macOS only: Python linked against some libraries incorrectly.
• ID 459311 - Modeling: Deleting a group locator in a certain scene caused Modo to crash.
• ID 459379 (60936) - Rendering: mPath stenciling using Embree or Optix produced an incorrect shading normal pass.
• ID 459381 (60937) - Rendering: Saving passes from the frame buffers when using mPath LightPathExpressions rendered a single empty LPE file.
• ID 459397 - Modeling: Swapping selection mode to Edge with hidden polygons at the edges caused Modo to crash if the UV viewport was open.
• ID 459507- Topology: Topology (OGL) inactive was not set to colored wireframe.
• ID 459528 (60947) - Rendering: Rendercache fur rendering did not work as expected with V-ray and Octane.
• ID 459702 - macOS only: The USD library was not compatible with macOS 10.13, causing file loaders to fail.
• ID 459704 (60952) - Viewports: Hovering over items with UV-Matcaps enabled caused the undo stack to fill with commands.

Modo is a 3D modeling, animation and rendering program that runs on Windows, Mac, and Linux computer systems. Originally created by Luxology, a company formed by the fusion of artists and scientists, Modo is a tool that artists and scientists would want to use. Designed as a next-generation application, with a carefully considered interface and tool set, it works in harmony to provide you with a fluid and intuitive workflow

Luxology created Modo with the understanding that users would come from a broad spectrum of industries and disciplines, meaning it would need to be flexible. Modo can easily slide in alongside existing pipelines, providing individual functionality, like modeling, sculpting, or texture painting. It supports a wide variety of industry-standard file and image formats, allowing the bi-directional exchange of data. Modo can also act as the entire pipeline itself, allowing you to design, model, animate, and render entirely in the same environment.

The Modo architecture enables a new kind of workflow altogether - a richer and much less linear workflow. The core fusion of the various technologies (modeling, sculpting, painting, rigging, animating, lighting, texturing, simulation, and rendering) allow you to leverage all technologies literally at the same time. This deep integration also enables you to leverage rendering technology while painting, or to use geometry to create new images, which can later be used as brushes to paint detail onto other models. This interweaving of technologies makes the Modo experience much greater than the sum of its parts

Modo 14.2 completes this year's 2020 series with even more features and enhancements to accelerate your creativity. Ongoing modeling improvements to Edge Chamfer and Boolean performance improvements, improved topology views and Vertex Map support in AVP, USD import, and a wide range of mPath and Denoising improvements are some of the features that make Modo 14 an unmissable release.

Modo 14.2 - Solo Command

Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

Product: The Foundry MODO
Version: 14.2v2
Supported Architectures: x64
Website Home Page : 


Language: english
System Requirements: PC *
Size: 1.0 Gb
Officially Supported Operating Systems
- Windows 10 (64-bit only)

Minimum Hardware Requirements
- Intel processor(s), Core i3 or higher
- 1 GB available hard disk space (for Modo installation).
- 6 GB available hard disk space (for full content).
- At least 4 GB RAM
- Display with 1920 x 1080 pixel resolution
- Internet connection for product activation and online videos access
- The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of graphics memory and drivers that support OpenGL 3.2 or higher.

Recommended System Requirements
- 2.5+ GHz quad-core processor
- 250+ GB disk space available for caching and temporary files, SSD is preferable
- 16 GB RAM with additional virtual memory *
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD graphics card with the latest drivers
- 2+ GB of graphics memory
- OpenGL 4.4 or higher support

* The use of virtual memory improves stability and helps prevent data loss on large projects.

Recommended Graphics Driver Versions
- NVIDIA: 435 or later *
- AMD: 8.982.8.1 or later *

* We recommend downloading the latest driver version from the NVIDIA or AMD websites